Thứ Tư, 21 tháng 9, 2011

O que são Jogos Tradicionais

Sinal da sua grandeza e importância, os Jogos Tradicionais podem, segundo Graça Guedes (1989), proporcionar estudos diversificados no âmbito da História, da Historiografia, da Psicologia, da Sociologia, da Pedagogia, da Etnografia e da Linguística, entre outros.
Este tipo de jogos varia de região para região e possui um significado de natureza mágico-religiosa. É normalmente praticado em épocas bem determinadas do ano ou em intervalos do trabalho agrícola, contribuindo de modo saudável para a ocupação das horas livres.
Os jogos tradicionais são muito antigos,  praticados desde há séculos e são transmitidos oralmente de geração para geração. No entanto, conforme  os condicionalismos de cada região, as diferentes gerações adaptam-nos à sua maneira de ser e de viver. Desta forma se explicam as variantes de um mesmo jogo (como exemplo, em Portugal existem registadas mais de cinquenta variantes do conhecido Jogo da Malha).
Em conclusão, pode-se dizer, como Graça Guedes (1989), que os jogos tradicionais são criados pelos seus praticantes a partir do reportório dos mais velhos e adaptados às características do local. A denominação de cada um deles evoca por si mesma as suas características e regras principais. Para Cordeiro, M. (1982), este tipo de jogos apresentam as seguintes características:
* Cultura -  Fazem parte dos conhecimentos adquiridos de geração para geração e estão relacionados com o Folclore, o teatro, as lendas, as adivinhas, os costumes, etc.(friv jogos)
* Movimento - As suas diferentes formas de exteriorização promovem um grande contacto com os mais variados tipos de movimento: o salto, o lançamento, a corrida, etc.
* Competição Saudável  - O mais importante é o convívio simples e salutar entre as pessoas ou grupos, próximas ou distantes.
* Festa - É um momento de descontracção, de pausa na labuta diária.

No caso concreto de "saltar o rego", poderemos classificar esta actividade tradicional na categoria dos jogos hípicos, a partir da classificação sugerida por Graça Guedes (1990). Esta autora agrupa de uma forma prática (em função dos conteúdos da actividade) os jogos tradicionais nas categorias de jogos de interior, jogos de pátio e jogos de rua e campo. Por fim, refere ainda os jogos hípicos, que serão "uma recordação dos torneios que se praticavam num passado já distante".

Thứ Sáu, 5 tháng 8, 2011

Top 25 PC Games of All Time

10) Age of Empires 2: Age of Kings
Developer: Ensemble Studios
Publisher: Microsoft
Year Released: 1999

Synopsis: When it comes to old-school RTS games, no one did it bigger or better than Ensemble's Age of Kings. Though it lacked the sophisticated tactical action of Starcraft, Age of Kings' rock-paper-scissors combat model and its subtle balancing of a wide range of civilizations makes it one of the most enjoyable RTS games ever. Sure, the historical setting required a bit of similarity among the unit types but the advantages and disadvantages of each civilization were so intriguing that no one side played like any other. Possessing one of the most engaging resource models in any RTS before or since, Age of Kings was just as much about your infrastructure as it was about your armies. The RTS has definitely evolved a lot over the last eight years but Age of Kings still represents the peak of what historical RTS games used to be.



9) Half-Life 2
Developer: Valve Software
Publisher: Vivendi Games
Year Released: 2004
Synopsis: For many, the fist-person shooter genre really bloomed with the original Half-Life. While the game introduced grand new storytelling techniques and used atmosphere and tension to draw gameplay along, we decided for today's purposes that Half-Life 2 is simply the better game. Amazingly enough, the sequel did manage to best the original through the wide variety of gameplay provided. Whether it was straight up run and gun, vehicle combat, or physics based puzzles, there were no dull moments to be found in Gordon Freeman's assault on City 17. The same story-telling techniques that made Half-Life so popular were back and improved thanks to character models with emotion (in voice and animation) and the brilliant dystopian City-17 of the future. The game immediately managed to draw us in and create the best single-player first-person shooter entertainment experience ever made on the PC. That long six year wait ended heroically.



8) SimCity 2000
Developer:
Publisher:
Year Released: 1993
Synopsis: Fitter, happier, more productive. The citizens of your city are free to live long and happy lives presuming you have any clue what goes into city planning. If not, SimCity 2000 will give you a crash course to help create your own utopia and then allow you to smash it with an alien or monster attack when your citizens have grown too fat and lazy (they don't, but imagination opens up all kinds of possibility). SimCity gave players an open sandbox in which to create their own perfect (or disastrous) city using a clever paint tool style interface. The more services a city had, the more attractive it would become to people hoping to move there. In addition to being sickeningly addictive, the title helped provide a base for players to educate themselves on the workings of a city and the dangers of crime and pollution.. SimCity 2000 is a sleeker model of the original and still one of the most ingenious and creative titles ever shipped for the PC.



7) Baldur's Gate II: Shadows of Amn
Developer: BioWare
Publisher: Interplay/Black Isle Studios
Year Released: 2000
Synopsis: Plenty of Dungeons and Dragons based PC RPGs have come out over the years, but Baldur's Gate II: Shadows of Amn had the biggest impact. Riding the surge of praise after the release of Baldur's Gate in 1998, the sequel delivered an even more fully featured pseudo-turn-based combat system, expansive environments, a seemingly endless number of side quests, and a compelling narrative. If there's a single element that makes BGII stand out, it's character. The game had a truly sinister, multi-faceted villain, as well as some hilarious NPC companions. Take Minsc, for example, a brash fighter who frequently consulted with Boo, his trusty hamster companion. If you never bothered with this when it first came out in 2000, you should pick up a copy this instant. It may not look so good anymore, but it's still one of the best RPGs ever made.



6) StarCraft
Developer: Blizzard
Publisher: Blizzard
Year Released: 1998
Synopsis: When you say the three letters RTS, there are a few games that immediately pop to mind. For millions of gamers, it's StarCraft. It remains as one of the most popular real-time strategy games played on the Internet around the world. For those of us that only revisit on occasion, there's still an immense amount to love. StarCraft managed to create three wildly different factions in nearly all forms. Motivation, technology, and biology provided an amazing platform for a brilliant story and universe. Even more amazing was the ability to create checks and balances when none of the races shared units or even particular functions. Even the builder units acted much differently to fit the background of each race. The superb balance translated into enticing and addictive gameplay. The galactic war between the Terrans, Protoss, and Zerg proved to be one of the most entertaining pieces of software ever created and the unannounced sequel (we have hope) is still one of the most asked about games of the future.


5) Fallout
Developer: Interplay
Publisher: Interplay
Year Released: 1997
Synopsis: Fallout really had it all: dynamic, believable characters; a quality of narrative and storytelling too rarely seen in games; and the opportunity for players to drastically affect how events proceeded. It was a game that above all else recognized and rewarded the player's free will. Fallout's fiction and game world were vivid, it's character development system deep, and it possessed an often hilarious tongue-in-cheek sense of humor. Peering past the post-apocalyptic science fiction surface, deeper cultural themes become apparent, echoing notions of humanity's absurd fallacies hit on in novels like Walter M. Miller's A Canticle for Leibowitz. Though games like Baldur's Gate II: Shadows of Amn, Planescape: Torment and plenty of others are all worthy of the PC RPG crown, this 1997 release from Interplay is our choice for the top of the heap.



4) Rome: Total War
Developer: Creative Assembly
Publisher: Activision
Year Released: 2004
Synopsis: Creative Assembly's third entry in the Total War series represents some of the deepest, most polished, and addictive strategic gameplay out there. Fusing a 4X style overworld map with riveting real-time battles, there was a near overwhelming amount of expertly designed content to chew through. The A.I. always put up a challenging fight, making aggressive overworld map moves and employing effective tactics on the battlefield. Rome offered even more complex siege battles, cities whose appearance reflected the structures placed therein, a wide range of highly detailed units, and unprecedented sound design. This is one of those games that when you start playing, it's near impossible to stop, and is certainly worthy of being considered one of the top PC games of all time.



3) Star Wars TIE Fighter
Developer: LucasArts
Publisher: LucasArts
Year Released: 1994
Synopsis: Fans of space combat games will always have a soft spot to games like Wing Commander or Elite, but no game before or since has captured the drama and action of the genre as well as TIE Fighter. Benefiting from the lessons learned from the X-Wing game that launched the franchise, TIE Fighter boasted some of the best flight mechanics and mission design ever seen in a space combat game. Long before Knights of the Old Republic gave us a chance to see what it's like to serve the Empire, TIE Fighter presented the opportunity for the player to become the villain. The Collector's Edition went one better by adding improved polygonal graphics and brilliant sound design. There have been a few imitators since this classic game was released, but none have come close to delivering the excitement and joy that we still find running secret missions for the Emperor.



2) Civilization IV
Developer: Firaxis
Publisher: 2K Games
Year Released: 2005
Synopsis: One of the Civilization games was absolutely going to be in the top 5 in this list, it was just a matter of which one we chose to occupy the spot. For years, it was largely understood that Civilization II was the best in the series offering up complex strategy in a palatable and even graceful format. Some out there would probably still argue that it's the best of the bunch, but we decided the latest went above and beyond that great title with more improvements than can be counted. From the revamped damage system to the diplomatic improvements and inclusion of religion, Civilization IV provides the most addictive 4X experience on the market. Even worse for those of us incapable of quitting to desktop is the inclusion of a very workable multiplayer solution. Turn-based strategy has never been easy this way, but Firaxis managed to make it easy, make saves work, and make it easily as much fun as the single player if not more so. Civilization IV is a brilliant game.



1) X-COM: UFO Defense
Developer: Mythos Games
Publisher: Microprose
Year Released: 1994
Synopsis: It may be old as hell and you may have to actually disable DirectDraw to get it to run these days but there's still no PC game that can compete with the mighty X-COM. Conceptually it's one of the finest strategy games to ever appear on any system. Putting the player in charge of a worldwide defense against an alien invasion, the original X-COM combined elements of sophisticated base management, high-tech research, engaging roleplaying, thrilling tactical combat and a tense, terrifying story to create an experience that has yet to be duplicated by any other game. Leading your squads on missions to reclaim crashed UFOs or fighting house to house in an effort to repel alien terror attacks on major cities throughout the world were the highlights of the game but X-COM has plenty of other pleasures in store, from juggling personnel and equipment to keeping the nations of the world happy enough to sustain your budget. Simply put, there's no excuse for strategy fans not to break this one out and play through it again.




IGN Weekly's Top Games of All Time You've seen all of our choices and read our Top 25 feature. Now what? How about a special episode of our show IGN Weekly? We've gathered all the editors together to reflect on what truly made these games great. So now you can savor this moment a littler longer. Just sit back, turn up the volume, and click play. We guarantee not only some of the industry's most respected nerds, but also pretty girls. How can you resist?

The Hunger Games

The Hunger Games is a young-adult science fiction novel written by Suzanne Collins. It was originally published on September 14, 2008, by Scholastic.[1] It is the first book of the Hunger Games trilogy.[2] It introduces sixteen-year-old Katniss Everdeen, who lives in a post-apocalyptic world in the country of Panem where North America once existed. This is where a powerful government working in a central city called the Capitol holds power. In the book, the Hunger Games are an annual televised event where the Capitol chooses one boy and one girl from each district to fight to the death. The Hunger Games exist to demonstrate that not even children are beyond the reach of the Capitol's jurisdiction.

Collins says that the idea for The Hunger Games came from channel surfing on television. On one channel she observed people competing on a reality show and on another she saw footage of the Iraq War. The two blended together and the idea for the book was formed. The Greek myth of Theseus also served as inspiration for the book, with Collins describing Katniss as a futuristic Theseus.[3] Collins' father's service in the Vietnam War helped her understand how it feels to fear the loss of a loved one.

The book has been released as a paperback and also an audiobook, which was read by Carolyn McCormick. The Hunger Games has an initial print of 200,000 - increased twice from an original 50,000. Since its initial release, the novel has been translated into 26 different languages and rights have been sold in 38 countries. The book received mostly positive reviews from major reviewers and authors, such as Stephen King. Hunger Games is the first novel in a trilogy, followed by Catching Fire, published September 1, 2009,[4] and Mockingjay, published August 24, 2010.[5]

Inspiration and origins

Collins says that the idea for The Hunger Games came to her one day when she was channel-surfing, and the lines between a reality show competition and war coverage "began to blur in this very unsettling way."[6] She also cites the Greek myth of Theseus, in which the city of Athens was forced to send young men and women to Crete to be devoured by the Minotaur, as inspiration for the nation of Panem; she explains, "Crete was sending a very clear message: 'Mess with us and we'll do something worse than kill you. We'll kill your children.'"[6] Collins also said that similar stories hit her hard when she was young, since her father fought in the Vietnam War and she was frightened knowing that he was there.[3]

Plot

The Hunger Games takes place in an unidentified future time period after the destruction of North America, in a nation known as Panem. Panem consists of a wealthy Capitol and twelve surrounding, poorer districts. District 12, where the book begins, is located in the coal-rich region that was formerly Appalachia.[7]

As punishment for a previous rebellion against the Capitol, every year, one boy and one girl between the ages of 12 and 18 from each district are selected at random and forced to participate in the Hunger Games: a televised event in which the participants, or "tributes", must fight to the death in a dangerous, outdoor arena until only one remains. The story follows fatherless 16-year-old Katniss Everdeen, a girl from District 12, who volunteers for the 74th Games in place of her younger sister, Primrose. Also participating from District 12 is Peeta Mellark, a boy whom Katniss knows from school and who once gave her bread when her family was starving.

Katniss and Peeta are taken to the Capitol, where they meet the other tributes and are publicly displayed to the Capitol audience. During this time, Peeta reveals on-air his long-time unrequited love for Katniss. Katniss believes this to be a ploy to gain audience support for the Games, which can be crucial for survival, as audience members are permitted to send gifts like food and medicine to favored tributes during the Games. The Games begin with eleven of the 24 tributes dying in the first day, while Katniss relies on her well-practiced hunting and outdoor skills to survive. As the games continue, the tribute death toll increases, but both Katniss and Peeta are able to survive.

Supposedly due to Katniss and Peeta's beloved image in the minds of the audience as "star-crossed lovers", a rule change is announced midway through the games, stating that two tributes from the same district can win the Hunger Games as a pair. Upon hearing this, Katniss searches for Peeta and finds him wounded. She nurses him back to health and acts the part of a young girl falling in love to gain more favor with the audience and, consequently, gifts from her sponsors. When the couple are finally the last two tributes, the Gamemakers suddenly reverse the rule change and try to force them into a dramatic finale, where one must kill the other to win. Instead, they both threaten suicide by means of poisonous berries in hope that the Gamemakers would rather have two winners than none. It works and both Katniss and Peeta are declared winners of the 74th Hunger Games.

Though she survives the ordeal in the arena and is treated to a hero's welcome in the Capitol, Katniss is warned that she has now become a political target after having defied her society's authoritarian leaders so publicly. Afterwards, Peeta is heartbroken to learn that their relationship was at least partially a calculated ploy to garner sympathy from the audience, although Katniss remains unsure of her own feelings.

Themes

Publication history

The Hunger Games was first published as a hardcover in the US on September 14, 2008. An audiobook version was released in December 2008, and is read by Carolyn McCormick.[11] A trade paperback edition of the book was released on July 6, 2010.[12] The novel was given an early release in February[when?] in Indonesia, Singapore, and Malaysia.[citation needed]

Audiobook

An audiobook version of The Hunger Games was released in December 2008, is read by Carolyn McCormick, and runs at about eleven hours, ten minutes.[11] The magazine AudioFile said, "Carolyn McCormick gives a detailed and attentive narration. However, she may rely too much on the strength of the prose without providing the drama young adult listeners often enjoy."[13] School Library Journal also praised her performance: "Carolyn McCormick ably voices the action-packed sequences and Katniss's every fear and strength shines through, along with her doomed growing attraction to one of her fellow Tributes."[14]

Sales

After writing the novel, Collins signed a six-figure deal for three books with Scholastic in 2006.[6] The first book originally had a 50,000 first printing, which was then bumped up twice to 200,000 copies.[6] As of February 11, 2010, The Hunger Games has sold 800,000 copies[15] and 26 foreign editions.[16] Rights to the novel have been sold in 38 territories,[15] and there are over 2.9 million copies in print.[17] The book is a USA Today[18] and The New York Times Best Seller.[19] It was on The New York Times list for over 100 consecutive weeks as of September 2010.[20]

The Hunger Games trilogy has sold exceptionally well in ebook format. Suzanne Collins is the first children’s or young adult author to sell over one million Kindle ebooks, making her the sixth author to join the “Kindle Million Club,” which recognizes authors who have sold over 1 million paid units in the Amazon Kindle store.[21]
[edit] Cover

The cover of The Hunger Games is black, featuring a gold bird with an arrow inscribed in a circle. This is an image of the pin given to Katniss by the mayor's daughter, Madge Undersee, which Katniss wears in the arena.[22] The image matches the description of the pin that is given in the book, except for the arrow: "It's as if someone fashioned a small golden bird and then attached a ring around it. The bird is connected to the ring only by its wing tips."[23] The UK cover's title is in red, and it has "HG" in big letters with Katniss standing in the middle wearing the gear she is described as wearing in the arena. The name of the bird on the pin is a Mockingjay.

Critical reception

The Hunger Games was received well by critics. In Stephen King's review for Entertainment Weekly, he praised how the book is addictive and also compared it to "shoot-it-if-it-moves videogames in the lobby of the local eightplex; you know it's not real, but you keep plugging in quarters anyway." However, he stated that there were "displays of authorial laziness that kids will accept more readily than adults", that the love triangle was standard for the genre, and that the reality TV "badlands" were similar to Battle Royale, The Running Man, and The Long Walk. He gave the book an overall B grade.[1] Stephenie Meyer (author of the Twilight series) said, "I was so obsessed with this book....The Hunger Games is amazing."[24] Elizabeth Bird of School Library Journal praised the novel, saying it is "exciting, poignant, thoughtful, and breathtaking by turns". The review also called it one of the best books of 2008.[25] Booklist also gave a positive review, praising the character violence and romance involved in the book.[26] In a review for The New York Times, John Green wrote that the novel was "brilliantly plotted and perfectly paced", and that "the considerable strength of the novel comes in Collins's convincingly detailed world-building and her memorably complex and fascinating heroine." However, he also noted that sometimes the book does not realize the allegorical potential that the plot has to offer and that the writing "described the action and little else".[27] Kirkus Reviews gave a positive review, praising the action and world-building, but pointed out that, "poor copyediting in the first printing will distract careful readers—a crying shame".[28] Rick Riordan, author of the Percy Jackson & the Olympians series, claims it is the "closest thing to a perfect adventure novel" he has ever read.[29] Time magazine was positive and praised the hypnotic quality of the violence.[30]
 
Awards

The Hunger Games received a number of awards and honors. It was named one of Publishers Weekly's "Best Books of the Year" in 2008[31] and a The New York Times "Notable Children's Book of 2008".[32] It was the 2009 winner of the Golden Duck Award in the Young Adult Fiction Category.[33] The Hunger Games was also a "2008 Cybil Winner" for fantasy and science-fiction books along with The Graveyard Book.[34] It also one of School Library Journal's "Best Books 2008"[35] and a "Booklist Editors' Choice" in 2008.[36] In 2011, the book won the California Young Reader Medal.[37]
[edit] Film adaptation
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     This section has been split to The Hunger Games (film). This section may need to be cleaned up or summarized
Main article: The Hunger Games (film)

Lions Gate Entertainment acquired worldwide distribution rights to a film adaptation of The Hunger Games, which will be produced by Nina Jacobson's production company Color Force.[38][39] Collins adapted the novel for film herself,[39] and her script is being revised by screenwriter Billy Ray.[40] It is anticipated to have a PG-13 rating.[41] Alli Shearmur, Lionsgate President of Motion Picture Production, and Jim Miller, Lionsgate Senior Vice President of Motion Picture Production, will be in charge of overseeing the production of the movie.[42]

The film will be directed by Gary Ross and will have a budget of $75 million.[43] The filmmakers hope to go into production in late Spring 2011[44] with an anticipated release date of March 23, 2012.[45] Lionsgate confirmed in March 2011 that about 30 actresses have either met or read for the role, including Hailee Steinfeld, Abigail Breslin, Emma Roberts, Saoirse Ronan, Chloë Moretz, Lyndsy Fonseca, Emily Browning and Shailene Woodley.[46] On March 16, 2011 it was announced that Jennifer Lawrence had landed the role of Katniss.[47]

On April 4, Lionsgate announced that Josh Hutcherson and Liam Hemsworth would portray Peeta and Gale, respectively.[48] In the May 20 version of Entertainment Weekly, new pictures of Jennifer Lawrence as Katniss were run, as well as new character summaries. The May 20 edition also stated that a town in North Carolina had been chosen as a filming location.[49] It was recently announced that Lenny Kravitz will play the role of Cinna, the stylist who preps Katniss for the Hunger Games.

How to play Sony PlayStation 2 Games on your PC

In the previous installment of these emulation series, you saw how to play Sony PlayStation (PSX) games on your PC.
Many of you told me (in the comments here and on Digg.com) how the first PlayStation was too outdated, and thus not interesting. ‘Passé’, one might say.
Because of that and because it was planned anyway, we’ll raise the stakes a bit. This time, we’ll be discussing emulation of PlayStation 2 games.

How to Playstation 2 Games on PC

First of all a warning. Many of you will not be able to run these games properly. They’ll lag on a lot of PC’s. On some of them they’ll lag even more. When emulating PlayStation 2 and Xbox games, you always have to keep in mind the next equasion:
Your computer is X <=> PlayStation 2/Xbox games will play (like) X-1
To remove the above mentioned ‘-1‘ factor, you can pay more attention to the specific type of game you’re trying to play. Naturally, visually simple games like ‘Disgaea’ will run smoother than 3D, over the top graphical shooters, like ‘Black’. In short, your computer will never completely be a PlayStation 2.
We’ll be guiding you through this process in a few simple steps.

Step 1 – Download and install PCSX2

PCSX2 comes in two packages. A binary package (which you have to un7zip) and an installation file. Just install or extract it to the folder of your choice.

Step 2 – Getting the BIOS files

Contrary to the first PlayStation, the PlayStation 2 uses several BIOS files. Basically, these are the hardest to find. Because they are copyrighted material, you are only allowed to own these files if you also own a PlayStation 2. MakeUseOf does NOT encourage piracy! This is also the reason why it’s illegal to host these files online. If you actually own a PlayStation 2 though, it’s not illegal to download them (laws may differ in your country).
So now you basically have two options layed out for you. You can either dump them from your PlayStation 2 yourself, or find someone else who dumped them and who put the files online. On this last website you can find the ROM1, eROM and the SECAM-, NTSC- and PAL BIOS files you’ll need. Again, you must’nt download them if you don’t have a PlayStation 2. You can put these files in a folder of you’re choice.

Step 3 – Running PCSX2 and configuring BIOS, video and controller input

The program comes in two different versions. One version uses TLB (pcsx2t.exe), the other one Virtual Memory (pcsx2.exe). First of all, try running the VM version. The program will try to reallocate the memory, after which you have to log off and on again. If it fails to do so, you’ll have to use the TLB version. This one is somewhat slower, but according to the developers the speed difference is not that great.
After you’ve started up, select ‘Config’ -> ‘Configure’.
First, we’re going to configure our BIOS. Press ‘Set Bios Directory’ and select the folder where you’ve put your BIOS files. Back in the Configuration screen, select the correct region from the Bios drop-down menu. You might want to change this now and then, depending on your games.
epsx2biosconf
Next, the video plug-ins. PCSX2 comes with ZeroGS KOSMOS and GSdx9 plug-ins. A ‘Ps2 Output’ window (which looks similar to the command screen) normally opened when you started PCSX2. Else, temporarily close the Configuration screen, select ‘Misc’ -> ‘Enable Console’ and restart the program. In this Ps2 Output screen, look if ‘Detected SSE2′ is stated under Features. If not, you might want to choose the ‘no SSE2′ video plug-in.
ps2output
If you press the ‘Configure…’ button under the video drop-down menu, you can tweak graphic related options like screen size, toggle full-screen, anti-aliasing and more.
As for the controller, I highly recommend LilyPad. This is one of the most adjustable plug-ins. You can use keyboard, mouse and controller input. There even is a setting so you can use your Guitar Hero guitar.
Just download it here, and drop it in the plugins directory. If you’ve used the installer, that would be C:\Program Files\Pcsx2_0.9.4\plugins .
Re-open the Configuration screen, select LilyPad from the drop-down menu and press configure. In the ‘General’ tab, you can tweak various settings. Select the ‘Pad 1′ or ‘Pad 2′ tab to configure the keys.

Step 4 – Test-driving and alternative plug-ins

With everything set up, it’s about time for a test-drive. We’re going to look if everything works as it should, and look which points need more improvement.
We can boot the games, depending on the plug-in we use, either by CD/DVD or by using an image file. The standard configuration uses Linuzappz, which is able to boot ISO’s and other image files. To do this, just select ‘File’ -> ‘Run CD/DVD’.
If you want to boot from a disc instead, go back to the configuration screen and select the P.E.Op.S driver from the Cdvdrom dropdown menu. Press configure to select an interface (based on your operating system) and the drive you want to use. Confirm your configuration and you’re ready to roll. Select ‘File’ -> ‘Run CD/DVD’ to boot from the chosen drive.

At this point you’ll be prompted for a date and a timezone, after which the game will start. If you’ve got problems with the graphics or sound, try using one of the the other plug-ins. You can get more additional plug-ins here.
If you’re still having problems, check the compatibility status of your game here.
Have fun!

About the (would-be) next article

Some of you might also remember that I had the intention of also publishing an article concerning Xbox emulation. We are, however, going to postpone this subject until it is in a somewhat more stable form.

Can you play Windows games on an Intel-based Mac

Yes. By installing Boot Camp and Windows on an Intel-based Mac, you can boot into Windows and play any Windows game provided that the minimum system requirements are met.
Although Parallels Desktop for Mac 3.0 (and higher) supports DirectX and OpenGL and a number of games have been tested and found to work, VMWare Fusion 1.1 (and higher) supports "select games" and CodeWeavers Crossover Mac supports some games as well, booting directly into Windows with an Intel-based Mac remains the way to obtain the best performance for Windows games. Nevertheless, virtualized solutions also are worthwhile for those with modest performance expectations.
Also see: How does the performance of Parallels Desktop for Mac 5 compare to VMWare Fusion 3? How does the performance compare for productivity applications? How does it compare for games?
How do Windows games running on an Intel Mac compare to a PC?
If you install Windows and play Windows games while booting Windows on an Intel-based Mac, you can expect performance roughly equivalent to a similarly-equipped Windows PC.
Perhaps one of the more in-depth opinions is from April 7, 2006 and is provided by gaming website 1UP.com. The author covers installation of Windows XP using Boot Camp on a MacBook Pro and chronicles his experience playing Half-Life 2, F.E.A.R, and Elder Scrolls IV: Oblivion.
The piece should be read in its entirety for the complete perspective provided by the author, but regarding the performance of Half-Life 2, the reviewer notes that:
Half-Life 2 still looks pretty damn nice in 2006, but cranking up the visual feature set to "max" is not recommended for any existing laptop just yet. However, at a more modest 1280x768 pixels with medium polygonal detail, high resolution textures and medium sound quality, the game plays at a decent 20-30 fps. It's hardly perfect, but definitely, satisfyingly playable.
Regaring F.E.A.R:
With all settings on medium, F.E.A.R. is absolutely playable. Again, none of the silky-smooth 60 fps that hardware freaks clamor for, but it looks good and plays well even with tons of characters onscreen.
Regarding Elder Scrolls IV: Oblivion:
With a decent reduction in settings -- which is to say, a realistic vision of the game -- Oblivion still looks great and is wholly playable.
If you want a Mac, but would like to play Windows games, Apple's Boot Camp makes it easy to install Windows, boot Windows, and play Windows games on Intel-based Macs.

How to Play Mac Games Without CDs/DVDs

What You Need

- Mac OS 10.4 or later
- Any Mac game on CD or DVD
- Disk Utility (Free)
- Roxio's Toast (Optional, $79)
So you just bought a bunch of Mac games, huh? We have a bit of bad news for you... Thanks to software piracy protection, you'll need to carry around all of the CDs and DVDs your games came on. You see, because software developers don't want people sharing games for free online, they've built in special protective features -- one of which requires you to have the game's CD or DVD in your Mac to play.

We are so friggin' tired of seeing this...
This is bad news for everyone except the software developers! If you own an Apple portable, you're going to have to lug all of those valuable games around with you, meaning there's a better chance of you misplacing your games or having them stolen. And if you play while unplugged, your battery's charge will be seriously reduced, because it takes a lot of energy to keep game CDs spinning. Of course, there's also the issue of unnecessary wear and tear on your Mac's CD/DVD drive.
Wouldn't it be nice if you didn't need to use the CDs and DVDs? If there were only a way to copy entire game disks to your Mac's hard drive, you'd never have to use a CD or DVD again.
Fortunately, there is a way to play most games without having the CD or DVD in your Mac. We're going to show you how to copy your game's CD or DVD onto your Mac's hard drive, which will fool the game into thinking that the disk is present when it really isn't. However, since all games are different, not every game can be used from your hard drive. Give it a try! If it works, it'll save you a lot of time and headaches.

What Type of Game Do You Have?

Generally speaking, there are two types of Mac games. It's important to know what type of game you have so you can know how to copy.
  • Can Be Played From CD: There are many Mac games that can be played directly from the game's CD or DVD. Games from publishers like Aspyr can usually be played from the disk. If you have a game like this, you're probably in luck! These are usually the easiest games to copy.
  • Can Not Be Played From CD: If your game comes with an installer, and/or two CDs, you might be out of luck. These games can be hard-coded to look for files or special sectors on a CD. But don't give up hope yet... You could still get lucky and not have to play with the CD or DVD.
Which type of game do you have? Make a mental note -- you might need to know later on.

Make a Disk Image with Disk Utility

The cheapest, easiest, and quickest way to make a copy of a game's CD or DVD is to use Disk Utility, a free application that comes with every Mac. Here's how to do it:
  1. Insert the game CD or DVD into your Mac's CD drive, and open Disk Utility. You can find it in Applications > Utilities.
  2. In the left-hand sidebar, select your CD drive. It should be the first item in the list with a CD icon.
  3. From the File menu, select New, and then select Disk Image from (the name of your disk).
  4. Give the disk image the same name as the CD you're copying. Change the Image Format to read-only. Click Save and be patient -- creating disk images can take a while!
  5. Eject your game's CD or DVD. Double click on your new disk image to mount it.
  6. Do you see anything? You should! (Look for your new disk image to mount in the Finder.) If you can run the game from the disk image, go ahead and do so now. If you had to install your game on your hard drive, open that and see if it works.
  7. If your game starts normally, you're finished! We're happy to report that we won't need the CD for SimCity 4 anymore.
    It's a bird! It's a plane! Oh, no. Wait. It's the house Steve Jobs wants to bulldoze!

Make a Disk Image with Toast

If creating a disk image with Disk Utility doesn't work, you're going to need something a little stronger. Roxio's Toast ($79) is expensive, but it does a good job of creating disk images that can fool games into thinking an actual CD is mounted. (Disco users take note: Your application cannot create the same fancy disk images that Toast can. Sorry!) Here's how to do it:
  1. Insert your game's CD or DVD, and open Toast Titanium. You'll find it in the Applications folder.
  2. In the left-hand sidebar, select Mac Only under Data. Drag your game's disk from the Media Browser into the main window.
  3. From the File menu, select Save as Disc Image.
  4. Your disk image's name should be exactly the same as your CD's name. Click Save, and be patient while Toast creates the disk image -- it can take a while!
  5. After Toast has finished creating the disk image, double click it in the Finder. It will open in Toast. Click the Mount button to mount your game's disk image.
  6. Your disk image will mount in the Finder. Notice how it looks like a CD? The Finder treats it as one -- hopefully it will be able to fool your game into thinking it's an actually CD!

If Nothing Works...

You're probably out of luck. Creating disk images doesn't always fool games. In fact, you'll probably find that MacSoft has some really strong piracy protection. They ruined our CD-free dreams for Railroad Tycoon 3. Not cool!




Meet Your Macinstructor
Matthew Cone is a technical writer living and working in Albuquerque, New Mexico. In his free time, he does the desert rat thing and hikes and road bikes around the Southwest. The rest of the time, he studies straw-bale houses, reads Anarchist philosophy, and pretends to not be working.

How to Play PC Games On Your Mac


How To...
I'm not really a PC-gaming guy. I've written almost exclusively about games on home consoles. I bear no ill will to those who do, but I've never wanted to swap out graphics cards, video cards, sound cards or other components to get the optimal experience out of a game. Crysis remains a mystery to me.
And, well, the other reason is because I use Macs. I've messed around with Windows, but I've never let it into my home. But, in the name of science, dear Crispy Readers, I'm sacrificing the virginity of my month-old 13" MacBook Pro to the Crispy How-To Lab. Here's what I did...

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How To: Play PC Games On Your Mac
1. Go to Boot Camp. One of the big reasons videogames never took off on Macintosh platforms was because they used a different combination of hardware and software than Windows-based machines. When Apple decided to start using Intel chips for its desktops and laptops in 2006, the hardware portion of that barrier went away. Then it launched the beta of the Boot Camp application, which was designed to let the Windows operating systems run on Mac hardware. Boot Camp's out of beta now and comes standard on most Apple computers.
2. Back that thing up. This one's obvious, but you'll want to back up any important files and applications you have in OS X. Nothing is guaranteed here, and it's a smart step if you need to recover things.
How To: Play PC Games On Your Mac
3. Open up those windows. Boot Camp partitions your hard drive, creating a section where you'll install Microsoft's operating system. But despite the fact that most Macs have Boot Camp, they don't come with a Windows disc. (Some people actually expect this to be the case. Don't make fun of them.) So, get a Windows install disc and open up the Boot Camp Assistant. As it runs, you'll be prompted to choose a size for the partition where you'll be installing Windows. Be warned, though, that this is not a decision that you can't easily go back on -- think about it as plastic surgery for your hard drive -- so you might want to go big if you're planning on robust Windows usage. Installing Windows XP took me about 45 minutes, from running the assistant to landing on the verdant, rolling meadow of the default XP desktop background. Be sure to keep your Mac OS X disc close by, as you'll need it to update drivers.
How To: Play PC Games On Your Mac
4. Turn on the power. Once the Windows install is complete, you'll be good to go. I loaded up Ubisoft's Dawn of Discovery and was surprised at the amount of disc space -- 6 GB -- the game needed. Remember that whole part above about choosing your partition size wisely? Yeah.
There are some caveats to PC gaming on your Apple computer. There's no easy switch between the partitions. You'll have to shut down your computer every time you want to go back and forth. And, even if you installed drivers for mice, controllers or other game-related devices on the OS X side of your machine, you'll need to do it all over again for Windows.
How To: Play PC Games On Your Mac
Macs are not infinitely configurable computers, either: For the most part, the machine you buy is the machine you're stuck with. The newer 15" and 17" MacBook Pros offer a mode that utilizes the more powerful, built-in NVIDIA graphics processor, but rest assured it will eventually become obsolete. Still, if you're like me and have been dying to check out the crazy Left 4 Dead mods that only PC gamers get to play, putting your Mac through these steps will open up a crazy, mixed-up world for you.